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Kakuro(Evil) https://gridpuzzle.com/kakuro/gnv2m

Latest score list for #gnv2m

Re
Rehab a second ago
7'8''
gu
guest 16 minutes ago
17'51''
gu
guest 33 minutes ago
11'0''
Ma
Mason 45 minutes ago
12'4''
be
betmgm 19 minutes ago
9'33''
ma
majority an hour ago
19'32''
gu
guest an hour ago
7'14''
an
anonymous an hour ago
8'56''
gu
guest 2 hours ago
9'17''
an
anonymous 2 hours ago
16'33''

Latest score list for Kakuro

Ab
Abigail solved puzzle No#gqmzv;
11'35''
an
anonymous solved puzzle No#45vep;
18'32''
fa
farmstand solved puzzle No#8vgg4;
14'44''
Ja
Jacob solved puzzle No#gqmzv;
4'14''
Av
Ava solved puzzle No#m661z;
16'4''
ma
magento solved puzzle No#45qn8;
10'19''
te
teriyaki solved puzzle No#ex9ng;
5'1''
gu
guest solved puzzle No#6w5w5;
14'58''
gu
guest solved puzzle No#45qn8;
6'24''
an
anonymous solved puzzle No#zp51r;
13'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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