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Kakuro(Evil) https://gridpuzzle.com/kakuro/75ymj

Latest score list for #75ymj

la
lawyer vor einer Sekunde
13'12''
an
anonymous vor 12 Minuten
11'11''
Lo
Loans vor 36 Minuten
12'15''
gu
guest vor 51 Minuten
16'58''
Pa
Paintless vor 53 Minuten
10'16''
li
lightroom vor 55 Minuten
5'24''
an
anonymous vor einer Stunde
5'20''
Cl
Claim vor 2 Stunden
10'36''
gu
guest vor 2 Stunden
16'5''
do
doctors vor 42 Minuten
8'50''

Latest score list for Kakuro

Wi
William solved puzzle No#exky7;
19'8''
gu
guest solved puzzle No#7kwjk;
6'34''
ph
photography solved puzzle No#2k025;
3'30''
wa
warranty solved puzzle No#yy81p;
11'47''
Ur
Urgent solved puzzle No#2k025;
11'31''
Re
Rehab solved puzzle No#7kwjk;
12'11''
re
realtor solved puzzle No#1g6dk;
18'34''
gu
guest solved puzzle No#yypvn;
7'57''
sh
shopping solved puzzle No#d0z97;
10'29''
gu
guest solved puzzle No#9nrwr;
5'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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