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Kakuro(Evil) https://gridpuzzle.com/kakuro/77g79

Latest score list for #77g79

In
Investing a second ago
11'8''
Lo
Logan 19 minutes ago
5'29''
Cl
Classes 7 minutes ago
12'26''
gu
guest 50 minutes ago
18'48''
Cl
Classes an hour ago
18'6''
gu
guest 28 minutes ago
18'0''
gu
guest 21 minutes ago
16'34''
an
anonymous an hour ago
5'7''
gu
guest 36 minutes ago
10'57''
pe
petrol an hour ago
8'59''

Latest score list for Kakuro

be
betting solved puzzle No#r8pd0;
7'24''
an
anonymous solved puzzle No#w8wv0;
12'11''
Is
Isabella solved puzzle No#2004d;
11'43''
Cl
Classes solved puzzle No#6dd1q;
16'5''
ma
magento solved puzzle No#ejqp2;
10'26''
gu
guest solved puzzle No#m9jnw;
7'8''
gu
guest solved puzzle No#y1q5p;
12'55''
an
anonymous solved puzzle No#kn14q;
6'43''
gu
guest solved puzzle No#jnd8y;
16'26''
an
anonymous solved puzzle No#y1q5p;
10'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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