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Kakuro(Evil) https://gridpuzzle.com/kakuro/dd1yv

Latest score list for #dd1yv

gu
guest há um segundo
18'20''
No
Noah 19 minutos atrás
19'52''
an
anonymous 29 minutos atrás
7'49''
La
Lawyer 20 minutos atrás
6'8''
Re
Recovery 19 minutos atrás
17'16''
an
anonymous há uma hora
16'37''
Ch
Charlotte há uma hora
15'37''
gu
guest 2 horas atrás
18'49''
pe
petrol há uma hora
9'22''
gu
guest 2 horas atrás
3'42''

Latest score list for Kakuro

wo
workforce solved puzzle No#r8j4y;
5'29''
da
damage solved puzzle No#r8j4y;
17'21''
an
anonymous solved puzzle No#ppw8g;
15'1''
gu
guest solved puzzle No#96qyw;
12'36''
an
anonymous solved puzzle No#jnwmy;
16'1''
re
relief solved puzzle No#y194p;
7'45''
ma
masters solved puzzle No#w88yq;
14'39''
la
lawyer solved puzzle No#zqdjy;
13'24''
ch
chocolate solved puzzle No#zqdjy;
4'29''
pr
premium solved puzzle No#r8j4y;
11'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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