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Kakuro(Evil) https://gridpuzzle.com/kakuro/ex9ng

Latest score list for #ex9ng

gu
guest a second ago
14'8''
ov
overtons 7 minutes ago
9'8''
an
anonymous 33 minutes ago
7'4''
la
lawyer 44 minutes ago
16'31''
Re
Recovery 31 minutes ago
8'4''
Ab
Abigail an hour ago
10'55''
ma
masters an hour ago
10'30''
Li
Liam 37 minutes ago
12'23''
Sh
Shopify 2 hours ago
17'34''
El
Electricity an hour ago
12'42''

Latest score list for Kakuro

ph
phone solved puzzle No#pj6kv;
15'13''
sp
specialist solved puzzle No#k1ng1;
4'35''
fa
family solved puzzle No#n86k5;
18'2''
Em
Emma solved puzzle No#2695z;
17'23''
gu
guest solved puzzle No#q2z29;
14'28''
Pr
Prestashop solved puzzle No#jg98e;
9'59''
ma
make money solved puzzle No#0z8r8;
11'26''
an
anonymous solved puzzle No#v40qd;
10'47''
pr
programs solved puzzle No#v4rgd;
4'24''
gu
guest solved puzzle No#mgnpg;
11'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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