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18
7
13
1
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7
8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/m6nxz

Latest score list for #m6nxz

ph
phone sekunti sitten
14'12''
sp
specialist 14 minuuttia sitten
13'50''
sh
shopping 18 minuuttia sitten
4'17''
Ho
Hosting 47 minuuttia sitten
11'58''
Av
Ava 30 minuuttia sitten
10'49''
Ur
Urgent 59 minuuttia sitten
13'53''
Re
Rehab 37 minuuttia sitten
16'49''
In
Internet tunti sitten
10'45''
Au
Automotive 2 tuntia sitten
12'14''
se
semrush 39 minuuttia sitten
8'10''

Latest score list for Kakuro

Ma
Mason solved puzzle No#0yy61;
14'35''
an
anonymous solved puzzle No#n15nw;
16'10''
Ev
Evelyn solved puzzle No#29919;
8'6''
gu
guest solved puzzle No#5k6v0;
7'36''
pr
programs solved puzzle No#5k6v0;
6'5''
In
Internet solved puzzle No#ge40v;
16'13''
Sh
Shopify solved puzzle No#8w7nk;
15'23''
se
sell cash solved puzzle No#5knz9;
19'40''
Li
Liam solved puzzle No#k8864;
5'19''
se
settlements solved puzzle No#ekqz7;
14'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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