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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwm29

Latest score list for #vwm29

an
anonymous il y a une seconde
17'35''
bu
business il y a 6 minutes
3'37''
re
refinancing il y a 24 minutes
17'31''
an
anonymous il y a 41 minutes
14'4''
an
anonymous il y a 37 minutes
11'46''
an
anonymous il y a 27 minutes
19'15''
an
anonymous il y a une heure
7'39''
he
healthcare il y a 54 minutes
3'27''
la
lawyer il y a une heure
15'16''
gu
guest il y a une heure
17'55''

Latest score list for Kakuro

fa
farmstand solved puzzle No#092yr;
7'39''
an
anonymous solved puzzle No#89nwx;
4'14''
gu
guest solved puzzle No#q4pp9;
13'36''
te
teriyaki solved puzzle No#gn2m1;
18'17''
li
lightroom solved puzzle No#m877g;
19'45''
be
beauty solved puzzle No#gn2m1;
4'50''
gu
guest solved puzzle No#m8kkg;
7'36''
an
anonymous solved puzzle No#m8kkg;
7'33''
mo
mortgage solved puzzle No#gn2m1;
12'41''
wo
workforce solved puzzle No#m877g;
6'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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