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Kakuro(Evil) https://gridpuzzle.com/kakuro/092qg

Latest score list for #092qg

gu
guest a second ago
18'34''
an
anonymous 8 minutes ago
5'22''
da
damage 18 minutes ago
11'3''
Pr
Prestashop 11 minutes ago
18'47''
fi
finance 56 minutes ago
18'37''
Ur
Urgent 36 minutes ago
11'11''
be
betting 22 minutes ago
12'25''
Ja
James 58 minutes ago
7'55''
Sh
Shopify an hour ago
8'31''
wa
warranty 42 minutes ago
5'9''

Latest score list for Kakuro

gu
guest solved puzzle No#w52k0;
6'47''
gu
guest solved puzzle No#0z75g;
5'31''
Pa
Paintless solved puzzle No#mgyjq;
13'32''
Ga
Gas solved puzzle No#0z75g;
5'43''
fa
family solved puzzle No#n8nex;
12'55''
fa
family solved puzzle No#v49x9;
4'58''
gu
guest solved puzzle No#0z75g;
4'36''
Li
Liam solved puzzle No#w52k0;
9'28''
wo
workforce solved puzzle No#52rx0;
9'18''
gu
guest solved puzzle No#w5q7y;
4'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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