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Kakuro(Evil) https://gridpuzzle.com/kakuro/4g9re

Latest score list for #4g9re

se
semrush il y a une seconde
3'48''
gu
guest il y a 5 minutes
12'28''
gu
guest il y a 13 minutes
9'20''
se
semrush il y a 12 minutes
15'14''
gu
guest il y a 58 minutes
9'44''
la
lawyer il y a une heure
11'30''
ch
chocolate il y a 38 minutes
17'28''
Tr
Trading il y a une heure
11'10''
Au
Automotive il y a 2 heures
7'43''
an
anonymous il y a 2 heures
5'38''

Latest score list for Kakuro

gu
guest solved puzzle No#96qyw;
4'8''
gu
guest solved puzzle No#zg22y;
4'38''
wa
warranty solved puzzle No#ppw8g;
14'59''
gu
guest solved puzzle No#zqdjy;
6'14''
Re
Rehab solved puzzle No#zg8gn;
16'3''
gu
guest solved puzzle No#pp620;
11'50''
be
beauty solved puzzle No#y194p;
12'48''
re
repair solved puzzle No#201zz;
11'52''
fi
fishing solved puzzle No#ppw8g;
11'0''
ch
chocolate solved puzzle No#zqdjy;
15'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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