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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1v94

Latest score list for #g1v94

gu
guest för en sekund sedan
8'20''
an
anonymous 18 minuter sedan
13'31''
gu
guest 13 minuter sedan
19'17''
gu
guest 18 minuter sedan
9'42''
cr
credit för en timme sedan
6'15''
an
anonymous 50 minuter sedan
3'20''
gu
guest för en timme sedan
8'53''
an
anonymous 45 minuter sedan
7'47''
Ev
Evelyn 39 minuter sedan
18'55''
he
healthcare 2 timmar sedan
6'11''

Latest score list for Kakuro

El
Elijah solved puzzle No#29gp5;
13'37''
No
Noah solved puzzle No#ger21;
11'36''
be
beauty solved puzzle No#8wpgx;
11'56''
pr
programs solved puzzle No#dpzj2;
8'35''
Ho
Hosting solved puzzle No#7j1wj;
11'47''
Wi
William solved puzzle No#yvm21;
11'19''
El
Electricity solved puzzle No#7jg1j;
15'4''
an
anonymous solved puzzle No#29j6d;
3'57''
gu
guest solved puzzle No#6mpgn;
17'15''
gu
guest solved puzzle No#vrdvd;
13'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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