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31
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15
33
7
16
1
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kw5v2

Latest score list for #kw5v2

Ho
Hosting 刚刚
14'56''
ma
masters 14分钟前
9'2''
El
Elijah 31分钟前
4'44''
gu
guest 36分钟前
17'37''
an
anonymous 54分钟前
17'37''
gu
guest 一小时前
6'49''
gu
guest 一小时前
17'50''
ch
chocolate 一小时前
17'31''
Ma
Mason 2小时前
13'28''
gu
guest 一小时前
15'54''

Latest score list for Kakuro

be
betmgm solved puzzle No#3jg69;
10'56''
an
anonymous solved puzzle No#3194r;
10'27''
Au
Automotive solved puzzle No#odp42;
17'17''
be
betting solved puzzle No#3jg69;
19'16''
Co
Conference solved puzzle No#375nm;
12'55''
Cl
Claim solved puzzle No#l95wx;
18'55''
fa
family solved puzzle No#3jg69;
13'27''
cr
credit solved puzzle No#odp42;
12'11''
gu
guest solved puzzle No#l87qx;
6'56''
gu
guest solved puzzle No#l82ek;
4'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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