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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4pmq

Latest score list for #q4pmq

Re
Recovery a second ago
7'8''
gu
guest 14 minutes ago
16'6''
El
Electricity 20 minutes ago
14'57''
gu
guest 25 minutes ago
5'6''
So
Sophia 35 minutes ago
5'58''
Co
Conference 43 minutes ago
8'56''
an
anonymous 43 minutes ago
7'15''
mo
motivation 35 minutes ago
5'44''
ma
make money 2 hours ago
14'56''
La
Lawsuit 2 hours ago
12'52''

Latest score list for Kakuro

Em
Emma solved puzzle No#q44e2;
13'36''
so
software solved puzzle No#gnjym;
11'5''
in
injury solved puzzle No#89kk4;
3'36''
ph
phone solved puzzle No#2yx4d;
4'4''
re
restoration solved puzzle No#q4y49;
5'8''
ph
photography solved puzzle No#9ngg0;
7'30''
an
anonymous solved puzzle No#195dk;
19'43''
mo
mortgage solved puzzle No#4k5d8;
16'36''
Wo
Workers solved puzzle No#89kk4;
15'14''
an
anonymous solved puzzle No#n1mdx;
5'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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