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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn58z

Latest score list for #vn58z

be
betmgm a second ago
18'0''
gu
guest 10 minutes ago
5'26''
Ha
Hail car 18 minutes ago
9'43''
gu
guest 24 minutes ago
10'13''
pe
petrol 18 minutes ago
5'48''
re
restoration an hour ago
12'23''
fr
freelance an hour ago
10'43''
gu
guest an hour ago
14'24''
gu
guest 30 minutes ago
17'40''
El
Elijah an hour ago
17'14''

Latest score list for Kakuro

gu
guest solved puzzle No#w52k0;
6'47''
gu
guest solved puzzle No#0z75g;
5'31''
Pa
Paintless solved puzzle No#mgyjq;
13'32''
Ga
Gas solved puzzle No#0z75g;
5'43''
fa
family solved puzzle No#n8nex;
12'55''
fa
family solved puzzle No#v49x9;
4'58''
gu
guest solved puzzle No#0z75g;
4'36''
Li
Liam solved puzzle No#w52k0;
9'28''
wo
workforce solved puzzle No#52rx0;
9'18''
gu
guest solved puzzle No#w5q7y;
4'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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