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Kakuro(Evil) https://gridpuzzle.com/kakuro/k9d54

Latest score list for #k9d54

El
Electricity för en sekund sedan
14'18''
pr
programs 19 minuter sedan
6'58''
an
anonymous 34 minuter sedan
10'10''
da
damage 38 minuter sedan
15'46''
Ma
Mason 19 minuter sedan
18'35''
sp
specialist 41 minuter sedan
10'8''
Re
Rehab 41 minuter sedan
12'25''
se
settlements för en timme sedan
16'56''
in
insurance 2 timmar sedan
9'40''
ov
overtons 2 timmar sedan
10'16''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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