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29
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41
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32
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41
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rrng4

Latest score list for #rrng4

an
anonymous een seconde geleden
18'7''
an
anonymous 13 minuten geleden
5'9''
gu
guest 8 minuten geleden
3'59''
an
anonymous 16 minuten geleden
8'28''
an
anonymous 37 minuten geleden
5'13''
an
anonymous 55 minuten geleden
5'59''
mo
motivation een uur geleden
7'34''
su
sundays dog een uur geleden
14'57''
gu
guest een uur geleden
15'46''
sp
specialist 2 uur geleden
15'12''

Latest score list for Kakuro

be
betting solved puzzle No#1y9rk;
11'57''
te
technology solved puzzle No#ppjq0;
10'43''
gu
guest solved puzzle No#mjydw;
9'41''
an
anonymous solved puzzle No#zgqpm;
9'39''
re
refinancing solved puzzle No#dm4qp;
7'19''
br
brother solved puzzle No#kn6q4;
18'15''
an
anonymous solved puzzle No#jnp51;
6'24''
pr
programs solved puzzle No#dmxmv;
3'37''
he
healthcare solved puzzle No#v8w04;
12'0''
gu
guest solved puzzle No#n5q5k;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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