22
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29
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26
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41
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32
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22
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14
3
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9
9
4
41
4
4
1
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rrng4

Latest score list for #rrng4

re
repair a second ago
16'35''
gu
guest 14 minutes ago
19'56''
Re
Rehab 34 minutes ago
11'41''
gu
guest 13 minutes ago
3'33''
gu
guest 36 minutes ago
5'32''
an
anonymous an hour ago
19'17''
gu
guest an hour ago
4'14''
Co
Conference an hour ago
10'34''
Ab
Abigail 42 minutes ago
19'19''
gu
guest an hour ago
3'53''

Latest score list for Kakuro

Ma
Mason solved puzzle No#k9nq5;
12'43''
fi
fishing solved puzzle No#nm9yr;
13'23''
an
anonymous solved puzzle No#d0j4p;
13'54''
wa
warranty solved puzzle No#4g9d8;
18'28''
gu
guest solved puzzle No#9n2wr;
10'23''
an
anonymous solved puzzle No#m6gzz;
3'57''
fi
fishing solved puzzle No#rwjny;
18'51''
an
anonymous solved puzzle No#gnv2m;
19'54''
ma
masters solved puzzle No#rwjny;
10'27''
Cl
Claim solved puzzle No#gn71v;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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