37
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39
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9
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/19mg6

Latest score list for #19mg6

la
lawyer il y a une seconde
3'56''
be
betting il y a 6 minutes
11'44''
gu
guest il y a 23 minutes
10'41''
Ga
Gas il y a 17 minutes
12'15''
br
brother il y a une heure
15'35''
gu
guest il y a 49 minutes
9'12''
Bi
Bitcoin il y a une heure
6'22''
an
anonymous il y a une heure
13'24''
Ol
Olivia il y a 2 heures
10'0''
an
anonymous il y a 46 minutes
17'11''

Latest score list for Kakuro

se
semrush solved puzzle No#enm24;
18'29''
an
anonymous solved puzzle No#m859r;
3'36''
gu
guest solved puzzle No#en0nn;
16'46''
an
anonymous solved puzzle No#enm24;
18'51''
da
damage solved puzzle No#vn9d9;
16'28''
an
anonymous solved puzzle No#enm24;
11'37''
an
anonymous solved puzzle No#2yg5y;
18'1''
an
anonymous solved puzzle No#x94r8;
7'53''
gu
guest solved puzzle No#m8v4q;
12'29''
an
anonymous solved puzzle No#m8v4q;
14'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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