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Kakuro(Evil) https://gridpuzzle.com/kakuro/v49x9

Latest score list for #v49x9

gu
guest een seconde geleden
4'23''
re
realtor 4 minuten geleden
5'10''
ma
masters 25 minuten geleden
18'6''
Pr
Prestashop 58 minuten geleden
14'57''
gu
guest 32 minuten geleden
12'53''
gu
guest een uur geleden
10'55''
gu
guest een uur geleden
13'53''
in
injury een uur geleden
18'54''
Do
Donate een uur geleden
7'27''
gu
guest 2 uur geleden
13'58''

Latest score list for Kakuro

Ma
Mason solved puzzle No#k9nq5;
12'43''
fi
fishing solved puzzle No#nm9yr;
13'23''
an
anonymous solved puzzle No#d0j4p;
13'54''
wa
warranty solved puzzle No#4g9d8;
18'28''
gu
guest solved puzzle No#9n2wr;
10'23''
an
anonymous solved puzzle No#m6gzz;
3'57''
fi
fishing solved puzzle No#rwjny;
18'51''
an
anonymous solved puzzle No#gnv2m;
19'54''
ma
masters solved puzzle No#rwjny;
10'27''
Cl
Claim solved puzzle No#gn71v;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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