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Kakuro(Evil) https://gridpuzzle.com/kakuro/zqdnr

Latest score list for #zqdnr

gu
guest před sekundou
6'33''
Ch
Charlotte 9 minutami před
18'2''
fr
freelance 29 minutami před
9'27''
re
realtor 24 minutami před
5'35''
an
anonymous 47 minutami před
17'27''
gu
guest 28 minutami před
18'7''
fa
farmstand 43 minutami před
8'14''
an
anonymous před hodinou
11'48''
gu
guest 45 minutami před
12'19''
Av
Ava 2 hodinami před
12'47''

Latest score list for Kakuro

se
semrush solved puzzle No#enm24;
18'29''
an
anonymous solved puzzle No#m859r;
3'36''
gu
guest solved puzzle No#en0nn;
16'46''
an
anonymous solved puzzle No#enm24;
18'51''
da
damage solved puzzle No#vn9d9;
16'28''
an
anonymous solved puzzle No#enm24;
11'37''
an
anonymous solved puzzle No#2yg5y;
18'1''
an
anonymous solved puzzle No#x94r8;
7'53''
gu
guest solved puzzle No#m8v4q;
12'29''
an
anonymous solved puzzle No#m8v4q;
14'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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